![]() However, the same amount of experience is granted by disassembling a level 10 item as is granted by siphoning a level 12+ item.Īutomatically breaks down certain Smithing, Crafting and Fletching drops received from monsters into raw materials or experience. For instance, siphoning a level 10 item gives experience equivalent to disassembling a level 8 item. Resets the experience on an augmented item to zero, granting Invention experience roughly equivalent to disassembling an item of two levels lower. The blueprints to discover the Urn enhancer are a reward from the Nomad's Elegy quest. The blueprints to discover the Soul-in-a-box are a reward from the Nomad's Elegy quest.Īn item which, while in the inventory, will increase the experience gained by teleporting urns by 25%, consuming 20 divine charges per urn. ![]() Souls last for 1 minute, and operation will consume 100 Divine charges. Tool gizmo shells can be installed into the Hammer-tron to grant perks.Īn item which can be operated to summon a Distracting Soul, which reduces the chance of being caught while pickpocketing. Tool gizmo shells can be installed into the Pyro-matic to grant perks.įunctions as an augmented version of a regular Hammer, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Fishing rod-o-matic to grant perks.įunctions as an augmented version of a regular Tinderbox, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). ![]() Different materials can create different perks, of which some are useful (such as an increased chance of obtaining resources), some are harmful (such as a 3% chance of dropping the resource the player just gathered), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).įunctions as an augmented version of a regular Fishing rod, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Has a total of 11 uses before being destroyed itself.Īn empty shell which can be filled with materials to create perks, and then installed into an augmented tool. Transforms 100 junk into 1 Refined component. If the item is degradeable, it will be returned in a fully degraded state. Different materials can create different perks, of which some are useful (such as a 20% chance to reduce incoming damage by 5%), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).Ī single-use item which removes an augmentor from a piece of equipment. The item and the augmentor are not returned.Īn empty shell which can be filled with materials to create perks, and then installed into an augmented shield or piece of armour. Charges are used while using augmented equipment in a similar way to how regular equipment degrades through use.Īny tier of Divine energy can be used to manufacture a charge pack, though the amount of energy needed is inversely related to its tier (e.g., 350 tier-11 energy or 225 tier-12 energy can be used to create one pack).Ī single-use item which can be used to destroy a weapon or armour gizmo that has been applied to an augmented item.Ī single-use item which destroys an augmented item, returning the attached gizmos. Up to two shells can be installed on a two-handed weapon, while single-handed weapons can only hold one.Ī consumable item which adds 3,000 charges to the Charge pack. Different materials can create different perks, of which some are useful (such as increased weapon accuracy), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). For a list of items that can be augmented, refer to this page.Īn empty shell which can be filled with materials to create perks, and then installed into an augmented weapon. Augmented equipment can also be trained through combat and then either siphoned or disassembled for Invention experience. Augmented items can hold gizmos with perks applied to them, lending attributes, buffs, and debuffs to the item. Stores Divine charges, which are consumed when using augmented equipment.Īugmentors can be applied to a variety of tier 70+ weapons, shields, and armour.
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